70-20-10 Learning Model

A learning framework that suggests 70% of workplace learning comes from on-the-job experience, 20% from social interactions and mentoring, and 10% from formal training programs.

What Is the 70-20-10 Learning Model?

Key Takeaways

  • The 70-20-10 model is a framework for workplace learning suggesting that 70% of learning happens through experience, 20% through social interaction, and 10% through formal training.
  • It was developed by Morgan McCall, Robert Eichinger, and Michael Lombardo at the Center for Creative Leadership (CCL) based on research into how successful executives learned.
  • The model doesn't prescribe exact percentages. It's a guideline emphasizing that most learning happens outside the classroom, not a rigid rule.
  • Organizations that design L&D programs around all three components see higher knowledge retention and faster skill application than those relying on formal training alone (Bersin by Deloitte, 2023).
  • Critics point out the original research was limited to senior executives, but the model's core insight, that experience drives learning more than courses do, has been widely validated across roles and industries.

The 70-20-10 model starts with a simple observation: most of what people know about their jobs, they didn't learn in a classroom. They learned by doing. By making mistakes. By watching experienced colleagues. By getting feedback from their manager. The formal training course was useful, but it was the smallest piece of the puzzle. Morgan McCall and his colleagues at the Center for Creative Leadership discovered this pattern while studying how successful executives developed their skills. When they asked these leaders where they learned the most, the answers clustered around three categories: challenging work experiences (70%), relationships and interactions with others (20%), and formal coursework and training (10%). The model has become one of the most widely referenced frameworks in L&D. Not because the specific percentages are scientifically precise, but because the underlying principle resonates with reality. If your L&D strategy is 100% focused on building courses and buying e-learning licenses, you're investing in the 10% while ignoring the 90%.

70%Learning from hands-on experience, stretch assignments, and job challenges (Lombardo & Eichinger, 1996)
20%Learning from colleagues, mentors, coaching, and feedback (Center for Creative Leadership)
10%Learning from formal training: courses, workshops, e-learning, certifications
1996Year the model was published based on research at the Center for Creative Leadership

The 70%: Learning Through Experience

Experiential learning is the largest component and the hardest to design deliberately. It's what happens when employees face new challenges, solve real problems, and learn from outcomes.

Stretch assignments

Give employees projects that push beyond their current skill level. Not so far that they fail, but far enough that they grow. A mid-level marketer leading a cross-functional product launch. A developer architecting a system for the first time. A regional manager handling their first international market. Stretch assignments work because they create productive struggle. The brain encodes information more deeply when there's emotional engagement and real stakes.

Job rotations and secondments

Moving employees temporarily into different roles, teams, or departments builds breadth. A finance analyst spending three months in operations understands cost structures differently afterward. A software engineer who rotates through customer support writes better user-facing features. Companies like GE, P&G, and Samsung have built leadership pipelines around structured rotation programs for decades.

Problem-solving and projects

Real business problems are the best learning material. Cross-functional task forces, process improvement projects, and innovation challenges put employees in situations where they must learn quickly, collaborate across boundaries, and produce results. The key is choosing projects that are genuinely important, not makework disguised as development.

Reflection and after-action reviews

Experience alone doesn't produce learning. Reflection does. After-action reviews (originally a US Army practice) ask four questions: What was supposed to happen? What actually happened? Why was there a difference? What will we do differently next time? Without structured reflection, people can repeat the same year of experience ten times rather than having ten years of progressive growth.

The 20%: Learning Through Others

Social learning happens through relationships: mentoring, coaching, peer feedback, communities of practice, and day-to-day collaboration.

Mentoring relationships

Pairing less experienced employees with seasoned professionals transfers tacit knowledge that can't be captured in a course. A mentor shares not just what to do, but how to think about problems, who to talk to, what political dynamics to watch for, and what mistakes to avoid. Formal mentoring programs with matched pairs, structured meeting cadences, and defined goals produce better outcomes than informal arrangements.

Manager coaching

The direct manager is the most important learning relationship for most employees. Regular one-on-ones that include development conversations, real-time feedback after key moments, and coaching questions ("What did you learn?" "What would you do differently?") turn daily work into continuous learning. Gallup data shows that employees who receive daily feedback from their manager are 3.6x more likely to be engaged.

Peer learning and communities of practice

People with similar roles sharing knowledge and solving problems together is one of the most cost-effective learning strategies. Engineering guilds, sales roundtables, HR communities of practice, and cross-office knowledge-sharing sessions all fit here. Platforms like Slack, Teams, and dedicated community tools make peer learning possible across geographies.

The 10%: Formal Learning

Formal training is the smallest slice, but it's not unimportant. It provides the foundational knowledge and frameworks that make experiential and social learning more effective.

When formal training matters most

Formal training is essential when: employees need foundational knowledge before they can learn through experience (new hire onboarding, compliance requirements), skills require structured practice with expert feedback (negotiation, presentation, coding), certifications or credentials are needed for regulatory compliance, or the organization is adopting entirely new processes or technologies. The 10% creates the scaffolding that the 70% and 20% build on.

Making the 10% count

Since formal training is a small part of the learning mix, it needs to be excellent. Apply spaced repetition instead of single-day workshops. Build in practice and simulation, not just information delivery. Connect training directly to on-the-job assignments so learners apply new skills immediately. Use pre-assessments to skip content learners already know. Follow up with coaching and peer discussion to reinforce key concepts.

How to Apply the 70-20-10 Model in Your Organization

The model works best as a design principle, not a budget allocation formula. Here's how to put it into practice.

  • Audit your current L&D portfolio. Most organizations discover they're spending 80%+ of their budget on the 10% (formal training) while doing almost nothing to support the 70% and 20%. Map your programs against the three components to see where you're over-invested and under-invested.
  • Design blended learning journeys, not standalone courses. A leadership development program should include a formal workshop (10%), a mentoring relationship and peer cohort (20%), and a stretch project with coaching support (70%). The formal training introduces concepts, the social learning provides support, and the experience cements it.
  • Give managers tools to support on-the-job learning. Create guides for stretch assignment design, after-action review templates, coaching question libraries, and development conversation frameworks. Managers are the delivery mechanism for the 70% and 20%.
  • Build a library of stretch assignment options by role level. Junior analysts can lead their first client presentation. Mid-level managers can run a cross-functional project. Senior leaders can take on a P&L for a new market. Make experiential learning intentional rather than accidental.
  • Measure beyond the classroom. Track whether learners applied new skills on the job, not just whether they completed the course. Use 30-60-90 day check-ins with managers to assess behavior change.

Criticisms and Limitations of the Model

The 70-20-10 model is widely used, but it's not without valid criticism. Understanding its limitations helps you apply it more effectively.

Limited original research base

The original study surveyed approximately 200 successful executives at large corporations. It wasn't a randomized controlled trial, and the sample wasn't representative of all workers. The exact percentages (70, 20, 10) came from retrospective self-reports about how executives believed they learned. Memory-based self-assessment isn't the most reliable research methodology. Subsequent studies have found different ratios depending on the industry, role, and experience level.

Not all roles fit the model equally

For some roles, formal training is far more than 10% of effective learning. Surgeons, pilots, nuclear plant operators, and cybersecurity analysts need extensive formal training and simulation before experiential learning is safe or appropriate. Entry-level employees often need more structured instruction before they can learn effectively from experience. The model works best for professional and managerial roles with moderate existing expertise.

Risk of under-investing in formal training

Some organizations use the model to justify slashing training budgets. "If 70% of learning is on-the-job, why are we spending money on courses?" This misses the point. The 10% provides the knowledge foundation that makes the 70% productive. Without it, experiential learning becomes trial-and-error without a framework for understanding what went right or wrong.

70-20-10 Compared to Other Learning Frameworks

The 70-20-10 model is one of several frameworks L&D teams use. Here's how it compares.

FrameworkFocusBest Used ForKey Difference from 70-20-10
70-20-10 ModelHow people learn (experience vs. social vs. formal)Designing blended learning strategiesFoundational framework for learning mix
ADDIE ModelHow to design training (Analysis, Design, Development, Implementation, Evaluation)Instructional design projectsProcess model for building content, not a learning philosophy
Kirkpatrick ModelHow to evaluate training effectiveness (4 levels)Measuring L&D impactEvaluation framework, doesn't address how learning occurs
Bloom's TaxonomyLevels of cognitive learning (Remember to Create)Writing learning objectivesClassifies learning depth, not learning sources
SAM (Successive Approximation)Agile instructional design with rapid prototypingFast-turnaround content developmentDesign methodology focused on iteration speed
Kolb's Experiential Learning CycleFour-stage learning cycle (Experience, Reflect, Conceptualize, Experiment)Designing experiential learning activitiesDeeper model for the 70% component specifically

Workplace Learning Statistics [2026]

Data that shows the impact of balanced learning approaches across organizations.

70%
Of learning and development happens through on-the-job experienceCenter for Creative Leadership, Lombardo & Eichinger
94%
Of employees would stay longer at companies investing in their learningLinkedIn Workplace Learning Report, 2024
3.6x
More likely to be engaged when receiving daily feedback from managerGallup, 2023
40%
Of L&D leaders say they can't create learning fast enough to fill skill gapsLinkedIn, 2024

Frequently Asked Questions

Is the 70-20-10 model scientifically proven?

The exact percentages are not scientifically precise. They come from a retrospective study of successful executives at the Center for Creative Leadership in the 1990s. However, the core principle, that experiential learning drives more skill development than formal training alone, has been validated by multiple studies in organizational psychology and adult learning theory. Use the model as a directional guide, not a mathematical formula.

Should I allocate my L&D budget 70-20-10?

No. The percentages describe how learning happens, not how money should be spent. Experiential learning (the 70%) doesn't require a large budget, but it does require intentional design: stretch assignments, job rotations, and project-based learning. Formal training (the 10%) costs money per learner. Social learning (the 20%) needs platforms and program infrastructure. Most organizations should invest in all three components rather than mirroring the percentages in their spending.

How does the model apply to remote and hybrid workers?

The principles still apply, but the implementation changes. The 70% (experiential) works the same if remote employees get stretch assignments and projects. The 20% (social) needs more deliberate effort: virtual mentoring, online communities of practice, scheduled coaching sessions, and collaboration tools replace hallway conversations and desk-side learning. The 10% (formal) actually gets easier with remote work since e-learning, virtual workshops, and self-paced content are inherently accessible.

Can the model work for technical roles like software engineering?

Yes, and it's arguably where it works best. Developers learn far more from writing code, debugging production issues, and doing code reviews (70%) than from watching tutorials. Pair programming, pull request feedback, and tech talks (20%) are the social component. Online courses, certifications, and conference workshops (10%) provide the foundational knowledge. Most senior engineers will tell you their best learning happened on the job, not in a classroom.

What's the biggest mistake organizations make with 70-20-10?

Using the model to justify doing nothing. Some organizations interpret "70% of learning is experiential" as "we don't need L&D programs because people learn by doing." This ignores that experiential learning is most effective when it's designed, supported, and reflected upon. Throwing someone into a stretch assignment without preparation, coaching, or debrief isn't development. It's sink-or-swim. The model calls for intentional design across all three components, not abandoning two of them.
Adithyan RKWritten by Adithyan RK
Surya N
Fact-checked by Surya N
Published on: 25 Mar 2026Last updated:
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