July 21, 2026
Razer introduces Seiren V3 Chroma with 32-bit DSP
The USB microphone adds onboard digital signal processing and automated audio controls for creators and streamers.
#Streaming #Audio
View postFounded
2005Co-founder
Min-Liang Tan
Headquarters
Irvine, California and Singapore
Regional headquarters
Hamburg and Shanghai
Industry
Gaming hardware, software and services
Offices
15 worldwideResearch and development labs
3 worldwide
Software users
More than 200 million reported in 2024
Core software
Razer Synapse, Razer Chroma RGB and Razer Cortex
Payments service
Razer Gold
Razer is a gaming company founded in 2005 and headquartered in Irvine, California and Singapore. Its hardware includes gaming peripherals and Razer Blade laptops.
Its software ecosystem includes Razer Synapse, Razer Chroma RGB and Razer Cortex, while Razer Gold provides a game-payment service. An official 2024 company description reported more than 200 million software users.
Razer's current careers site reports a global team across 15 offices and three research and development labs. Its official company page lists regional headquarters in Hamburg and Shanghai.
Co-founder and Chief Executive Officer
Chief Operating Officer
Executive Director and Chief Financial Officer
Chief Strategy Officer
Interview experience
Mostly positive
Interview difficulty
Average
Interview process length
Not reported
Practise engineering, product and gaming-market discussions.
Q: How would you define specifications for a gaming mouse?
A: Start with target players and use cases, then translate grip, weight, sensor, switches, latency, battery and durability needs into measurable requirements.
Q: Tell me about yourself and your previous roles.
A: Give a concise career story linking audience knowledge, campaign ownership and measurable outcomes to the work this role requires.
Q: What campaign would you propose for Razer?
A: Choose one audience and product, define the insight and message, then outline channels, creative execution, budget logic and success metrics.
Q: What content appeals to Gen Z?
A: Describe audience-specific content behaviors with evidence, then propose authentic creator-led formats and a test plan instead of treating the generation as one segment.
Practise engineering, product and gaming-market discussions.
All experience levels
S$12K to S$18K per year
30 Salaries submitted
All experience levels
S$51K to S$72K per year
26 Salaries submitted
All experience levels
S$71K to S$84K per year
25 Salaries submitted
All experience levels
S$59K to S$122K per year
19 Salaries submitted
All experience levels
S$10K to S$14K per year
16 Salaries submitted
All experience levels
S$45K to S$69K per year
12 Salaries submitted
Compare employee-submitted Singapore salary estimates across gaming and technology roles.
Show the technical judgment, product understanding and measurable results behind your work.
July 21, 2026
Razer introduces Seiren V3 Chroma with 32-bit DSP
The USB microphone adds onboard digital signal processing and automated audio controls for creators and streamers.
#Streaming #Audio
View postJuly 15, 2026
Razer releases its fiscal 2025 sustainability report
The company reported reaching 78% of its value-chain decarbonisation commitments ahead of its 2030 targets.
#Sustainability #Company
View postJuly 15, 2026
Razer launches the Pikachu and Eevee collection
The collaboration adds themed gaming audio, keyboard, mouse and mouse-mat products across several regions.
#Gaming #Collaboration
View postJuly 13, 2026
Razer Axon spotlights architect and artist Tim Fu
The feature covers his Living Sketches collection for the Razer Axon Wallpaper Engine.
#RazerAxon #Creators
View postJuly 8, 2026
Razer launches Hammerhead V3 X HyperSpeed for consoles
The wireless earbuds add dedicated Xbox and PlayStation models with low-latency audio and dual connectivity.
#Audio #Console
View postRazer was founded in 2005.