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Activision Blizzard Careers

One of the world's largest interactive entertainment companies, now part of Microsoft Gaming.

activisionblizzard.com

About the company

Parent

Microsoft Gaming

Microsoft Gaming CEO

Phil Spencer

Former CEO

Bobby Kotick (to 2023)

Founded

2008

Employees

~17,000

Industry

Video Games

Revenue (FY2022)

US$7.53 Bn

Acquired by Microsoft

US$68.7 Bn (Oct 2023)

Headquarters

Santa Monica, California

Activision Blizzard, Inc. is an American video game holding company headquartered in Santa Monica, California. It was formed on 9 July 2008 through the merger of Activision and Vivendi Games (parent of Blizzard Entertainment), and later expanded with the 2016 acquisition of mobile-games maker King. Its three principal studios are Activision, Blizzard Entertainment and King, and it is home to franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, StarCraft and Candy Crush Saga.

On 13 October 2023, Microsoft completed its acquisition of Activision Blizzard (announced January 2022 at about US$68.7 billion), and the company was delisted from the Nasdaq (ticker ATVI). It now operates as a division under Microsoft Gaming, led by Microsoft Gaming CEO Phil Spencer and sitting alongside Xbox Game Studios. Longtime President and CEO Bobby Kotick departed on 29 December 2023.

For fiscal year 2022 - its last full year as an independent public company - Activision Blizzard reported revenue of about US$7.53 billion. It employs roughly 17,000 people across its US and global studios. As a US-based company it has no material India office, so the salary and open-role data on this page reflect United States figures.

Key People

Phil Spencer

CEO, Microsoft Gaming

Matt Booty

President, Microsoft Game Content & Studios

Johanna Faries

President, Blizzard Entertainment

Bobby Kotick

Former President & CEO (2008-2023)

Photos

Interview process at Activision Blizzard

(Based on 52 interviews)

Interview experience

Favorable

Interview difficulty

Medium

Interview process length

About a week

Overall experience

PoorExcellent
EasyDifficult

Interview process length

About a day or two20%
About a week51%
About a month16%
More than one month13%

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Activision Blizzard Interview Questions & Answers

Q: Explain how a HashMap works and how you would implement one.

A: A HashMap stores key-value pairs in buckets indexed by the key's hash; collisions are chained (or tree-balanced), giving amortised O(1) get/put.

Answer by AI
  • Compute an index from the key's hash code, modulo the bucket-array size.
  • Store entries in buckets; on collision, chain them in a list (converting to a balanced tree past a threshold for O(log n) worst case).
  • Resize and rehash when the load factor is exceeded to keep operations amortised O(1).

Q: Which scripting languages are you strongest in - JavaScript, Python or Ruby?

A: Answer honestly with your strongest language and back it with concrete examples of tools or automation you have built with it.

Answer by AI
  • Name your strongest language rather than claiming all three equally.
  • Give a concrete example - a tool, pipeline or automation you built with it.
  • Mention willingness to pick up the others, since game tooling often spans several.

Q: Explain the Software Testing Life Cycle (STLC) and how it fits into the game development pipeline.

A: The STLC runs from requirement analysis and test planning through test design, environment setup, execution and closure - running in parallel with development so builds are validated continuously.

Answer by AI
  • Phases: requirement analysis, test planning, test-case design, environment setup, execution, and cycle closure.
  • In games it runs alongside milestones (vertical slice, alpha, beta), validating each build against design and technical requirements.
  • Tight feedback loops with developers let regressions be caught before they reach later milestones.

Q: How would you design a test suite for a new multiplayer feature such as an in-game clan system?

A: Cover functional cases, edge/negative cases, concurrency and scale, cross-platform, and security/permissions - then prioritise by risk.

Answer by AI
  • Start from the requirements: creating/joining/leaving clans, roles/permissions, invites, and limits.
  • Add negative and edge cases (max members, duplicate names, network drops) and concurrency (many users acting at once).
  • Include cross-platform, performance/load and security tests, then prioritise by user impact and risk.

Prep for your Activision Blizzard interview with AI

Practice real technical, design and behavioral questions with Hyring's AI interviewer and get instant, structured feedback before the real thing.

Activision Blizzard Salaries in the United States (Updated 2026)

Software Engineer

All experience levels

$165,250/yr (median TC)

Levels.fyi Salaries submitted

Senior Software Engineer

All experience levels

$195,000/yr

H1B (2023) Salaries submitted

Staff Software Engineer

All experience levels

$201,900-205,000/yr

H1B (2023) Salaries submitted

Software Engineering Manager

All experience levels

$300,000/yr (median TC)

Levels.fyi Salaries submitted

Staff DevOps Engineer

All experience levels

$200,000/yr

H1B (2023) Salaries submitted

Producer

All experience levels

$89,989/yr (avg)

3 Salaries submitted

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Benefits

401(k) retirement plan
Health insurance
Dental insurance
Vision insurance
Health Savings Account (HSA)
Life insurance
Equity / RSU stock grants
Overtime pay (role-dependent)
Paid time off / vacation

Latest News & Updates

June 10, 2026

Xbox CEO unsure whether the Activision Blizzard merger is paying off

New Xbox CEO Asha Sharma publicly declined to confirm the US$68.7B acquisition has proven worthwhile, calling it 'hard to say how to think about those decisions' given the deal closed pre-ChatGPT and during the pandemic - amid four rounds of gaming layoffs since the 2023 close.

#Microsoft #Gaming

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November 14, 2025

Call of Duty: Black Ops 7 launches to mixed reception

Activision released Black Ops 7 (Treyarch and Raven Software) across PlayStation, Xbox and PC, day one on Game Pass. It drew mixed reviews and heavy review-bombing, finishing as only the fifth best-selling US title of 2025 - the franchise's weakest year-end rank since 2008.

#CallOfDuty #Launch

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July 2, 2025

Microsoft cuts ~9,000 jobs, hitting gaming studios

Microsoft's largest gaming layoff wave cut roughly 9,000 employees company-wide, including about 200 at Candy Crush maker King (~10% of staff), the closure of The Initiative, and the cancellation of Everwild and the Perfect Dark reboot.

#Layoffs #Xbox

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August 19, 2025

Black Ops 7 revealed at Gamescom with a November date

Activision fully revealed Call of Duty: Black Ops 7 at Gamescom, confirming a 14 November 2025 release and an October open beta, following an initial cinematic teaser at the June 2025 Xbox Games Showcase.

#CallOfDuty #Gamescom

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January 25, 2024

Microsoft lays off 1,900 gaming employees; Blizzard president exits

About three months after closing the acquisition, Microsoft cut 1,900 gaming jobs (~8% of the 22,000-person division), largely at Activision Blizzard. Blizzard president Mike Ybarra departed and a Blizzard survival game was cancelled.

#Layoffs #Blizzard

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Activision Blizzard FAQ

Activision Blizzard is one of the world's largest interactive entertainment companies, creating and publishing video games across its Activision, Blizzard Entertainment and King studios - including franchises such as Call of Duty, World of Warcraft, Overwatch, Diablo and Candy Crush Saga.