Take-Two Interactive Careers logo

Take-Two Interactive Careers

Interactive-entertainment developer and publisher operating Rockstar Games, 2K, Zynga and Ghost Story Games.

take2games.com

About the company

Legal name

Take-Two Interactive Software, Inc.

Incorporated

1993 in Delaware

Headquarters

110 West 44th Street, New York, NY

Industry

Interactive entertainment

Listed on

Nasdaq: TTWO

Development staff

9,998 (Mar. 31, 2026)

Net revenue (FY2026)

US$6.656 billion

Principal labels

Rockstar Games, 2K and Zynga

Take-Two Interactive Software, Inc. develops, publishes and markets interactive entertainment for console, PC and mobile audiences. Its principal publishing labels are Rockstar Games, 2K and Zynga, while its careers site also highlights Ghost Story Games.

For the fiscal year ended March 31, 2026, Take-Two reported US$6.656 billion in net revenue. At year-end it employed 12,909 full-time people, including 9,998 working in development studios, and its careers site describes a network of more than 100 offices and studios worldwide.

Take-Two was incorporated in Delaware in 1993, is headquartered at 110 West 44th Street in New York City and trades on Nasdaq under TTWO. Its India presence includes a Bengaluru office with current roles in infrastructure, legal operations and intellectual-property enforcement.

Key People

Strauss Zelnick

Chairman and Chief Executive Officer

Karl Slatoff

President

Lainie Goldstein

Chief Financial Officer

Daniel P. Emerson

Executive Vice President and Chief Legal Officer

Interview process at Take-Two Interactive

(Based on fewer than 10 interviews)

Interview experience

Average

Interview difficulty

Medium

Interview process length

About two weeks

Overall experience

PoorExcellent
EasyDifficult

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Take-Two Interactive Interview Questions & Answers

Q: Design a system for managing in-game purchases across multiple platforms.

A: Define identity, catalog, payment, entitlement and audit boundaries, then explain consistency, idempotency and platform-specific failure handling.

Answer by AI
  • Start with purchase and refund user flows.
  • Use an idempotency key and durable transaction record.
  • Discuss entitlement delivery, reconciliation and fraud controls.

Q: How would you handle a memory leak in a production game client?

A: Reproduce and measure the growth, isolate ownership with profiling tools, fix the lifecycle error and add a regression test.

Answer by AI
  • Compare memory snapshots over a repeatable gameplay sequence.
  • Trace retained objects to the owning system.
  • Verify the fix under long sessions and platform constraints.

Q: How would you design matchmaking for an online multiplayer game?

A: Balance skill, latency, party size and wait time with widening search rules and clear service-level targets.

Answer by AI
  • Define player and party inputs.
  • Explain queue partitioning and widening thresholds.
  • Cover regional failure, abuse and match-quality measurement.

Q: Find all duplicate numbers in a list of integers.

A: Scan once with a seen set and add repeated values to a second set, yielding linear expected time and linear space.

Answer by AI
  • Use one set for seen values and one for duplicates.
  • Return the duplicate set in any order unless ordering is required.
  • Discuss sorting as an O(n log n) alternative with lower extra memory.

Prep for your Take-Two Interactive interview with AI

Practice game, data and business questions with Hyring's AI interviewer and get clear feedback before the real conversation.

Take-Two Interactive Salaries in India (Updated 2026)

Software Engineer

Median total compensation

₹10.7 lakh/yr (median)

Know your worth at Take-Two Interactive

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Benefits

Professional development and learning support in participating programs
Employee community and engagement programs
Medical coverage in eligible local plans
Dental and vision coverage in eligible local plans
Telemedicine services
Mental-health platform, employee assistance and counseling
Fitness events and qualifying fitness subsidy
Retirement, savings and financial-wellbeing programs
Employee Stock Purchase Plan with at least a 15% discount
Game, merchandise, service and event discounts
Illness, accident, disability and death-protection programs
Paid time off and leave programs based on local policy

Latest News & Updates

July 22, 2026

NBA 2K27 cover athletes and launch plans revealed

2K named Victor Wembanyama, Caitlin Clark and Derrick Rose as cover athletes and set the worldwide NBA 2K27 launch for September 4, 2026.

#NBA2K27 #2K #Gaming

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July 9, 2026

Take-Two schedules first-quarter fiscal 2027 results

Take-Two said it will report results for the quarter ended June 30, 2026 before market open on August 7, followed by an investor call.

#Earnings #FY2027 #TTWO

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June 24, 2026

Rockstar Games announces Grand Theft Auto VI pre-orders

Rockstar opened pre-orders on June 25 and confirmed a November 19, 2026 launch for PlayStation 5 and Xbox Series consoles.

#GTAVI #RockstarGames #Launch

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May 21, 2026

Take-Two reports fourth-quarter and fiscal 2026 results

Take-Two reported US$1.58 billion in fourth-quarter net bookings and US$6.72 billion for fiscal 2026, with an initial fiscal 2027 outlook of US$8.0 billion to US$8.2 billion.

#Results #NetBookings #FY2026

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May 11, 2026

Take-Two announces TD Cowen conference appearance

Chairman and CEO Strauss Zelnick was scheduled for a fireside chat at the TD Cowen technology, media and telecom conference on May 27.

#Investors #Conference #Leadership

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Take-Two Interactive FAQ

Take-Two develops, publishes and markets interactive entertainment for console, PC and mobile audiences through labels including Rockstar Games, 2K and Zynga.